![f1 2021 vr f1 2021 vr](https://i.ytimg.com/vi/iPbr7YIZrVg/maxresdefault.jpg)
And for the player who wants the real, full experience, we’ve now got a new pit stop turn-in mechanic.” “So we wanted to make sure they’re realistic and authentic. “So we’ve recaptured pit stops this year because obviously the scale of the tyres has changed and the speed at which the stops are happening has changed,” says Mather. Again, setting the race up in a realistic way.”Ī new, broadcast-style, hands-off approach is available for pit stops, also – but so is a more demanding, timing-based challenge for optimal, semi-manual pit stops. “But not all players want to actually take part in the formation lap, and some players have turned it off in the past, but we thought, ‘Well, it’s a shame to miss out on what is a part of the spectacle of Formula 1.’ So now there’s the option to have a broadcast-style formation lap, where it’s presented very much as it is on TV, in an abridged form. Porpoising is a phenomenon where F1 cars are forced low by aero and then released as the effect stalls, over and over. “And I think for the benefit of those players in VR, it will be very beneficial to not be porpoising down the streets.” So, no, porpoising won’t be in the game.” “We had no concept of porpoising before we saw it at the test. “Just like the teams, we didn’t know porpoising was ever going to be a thing,” says Mather. This is something that can be particularly felt under braking and in slow-speed corners, and Mather explains F1 22 contains “the best handling model that we believe we’ve ever implemented in the Formula 1 series.” And no, porpoising is not reflected in F1 22. With their bigger tyres and a minimum weight of just under 800 kilograms, 2022’s F1 cars are the heaviest they’ve ever been. You’ll really feel how different the game is this year.” All of those changes were things that we set out nice and early to do, along with changes to the tyre model as well.
![f1 2021 vr f1 2021 vr](https://simracing-unlimited.com/api/static/86f4138ac6e40d6011a2659373dcb306.png)
![f1 2021 vr f1 2021 vr](https://www.playscope.com/wp-content/uploads/2021/07/f12021_images2_0089.jpg)
The difference in weight, the difference in body inertia the way that we’d need to move from a more over-body aero system to something that was more underbody. “We had got a really good understanding of where things were going with the cars. The rule changes for the F1 2022 season are the biggest in the sport for four decades. “It was very much, ‘Well, the sport’s having a big refresh we gain that with the cars and Miami, and the on-track experience – let’s push that out and do it across the broader game.’” And we want to make sure that we’re covering all those bases. There’s a new audience coming in, and there’s an existing, intelligent audience who’ve followed Formula 1 for years. The way that the cars look, the way that the cars drive, all of those things have changed.
F1 2021 vr series#
“The order of the cars in the series is changing massively. “Things have changed massively in the sport this year we’ve got new rules, we’ve got new drivers, we’ve got a new circuit in Miami. “So the rule changes have been the biggest changes we’ve seen in the sport in four decades, and certainly the biggest change since we’ve had the license,” says Mather. As the sport itself enters a new era, Codemasters appears to be following suit.